
2
582
Recent Form
Latest results
255 matches played
Average K/D
0.95
Headshots
41%
Matches
255
Winrate
46%
Average statistics across your last 20 matches
Average K/D
0.87
Average ADR
68.9
Average Kills
14
Winrate
30%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
15.1
Best on
Anubis
Highest ADR
79.2
Best on
Ancient
Best K/D
1.09
Best on
Anubis
Best K/R
0.73
Best on
Anubis

Win rate
47%
Matches
101
Kills
14.77
HS%
41%
K/D
0.93
K/R
0.7

Win rate
51%
Matches
81
Kills
14.49
HS%
41%
K/D
0.97
K/R
0.69

Win rate
50%
Matches
24
Kills
14.42
HS%
38%
K/D
0.91
K/R
0.69

Win rate
57%
Matches
14
Kills
15.07
HS%
47%
K/D
1.09
K/R
0.73

Win rate
15%
Matches
13
Kills
12.77
HS%
38%
K/D
1.07
K/R
0.68

Win rate
42%
Matches
12
Kills
12.58
HS%
39%
K/D
0.92
K/R
0.64

Win rate
40%
Matches
5
Kills
11.4
HS%
52%
K/D
0.84
K/R
0.61

Win rate
20%
Matches
5
Kills
14.2
HS%
40%
K/D
0.78
K/R
0.59
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
101
Win Rate
47%
K/D
0.93
ADR
78
How your map performance contributes to Pulse
K/D
15% weight
72 pts
ADR
15% weight
78 pts
Kills
10% weight
74 pts
Entry
12% weight
82 pts
Flash
8% weight
90 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
20 pts
Utility Damage Success
6% weight
95 pts
1v1
10% weight
89 pts
1v2
8% weight
60 pts
The core numbers behind your performance
Win Rate
47%
K/D
0.93
ADR
77.7
Avg Kills
14.8
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
33%
Mechanical output and damage production
Kills
1492
Avg 14.77 / game
Deaths
1702
K/D 0.93
Damage
77.73
Average damage / round
K/R
0.7
Headshots
41%
AWP Kills
234
Triple Kills
73
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
33%
Flash Success
45%
Utility Damage
2183
Used
192
Damage / Round
1.01
Flashes
286
Enemies Flashed
187
Performance in isolated late-round situations
Clutch Situation
1v1
40%
Win Rate
17 successful clutches
Clutch Situation
1v2
18%
Win Rate
9 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
101
Win Rate
47%
K/D performance across recent matches
Last match
0.41
Peak
1.92
979
979