
9
1928
Recent Form
Latest results
458 matches played
Average K/D
1.16
Headshots
42%
Matches
458
Winrate
59%
Average statistics across your last 20 matches
Average K/D
1.18
Average ADR
81.5
Average Kills
15
Winrate
60%
Elite performance
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
16.6
Best on
Anubis
Highest ADR
82.4
Best on
Anubis
Best K/D
1.28
Best on
Anubis
Best K/R
0.75
Best on
Anubis

Win rate
33%
Matches
30
Kills
14.73
HS%
46%
K/D
0.99
K/R
0.7

Win rate
58%
Matches
26
Kills
15.38
HS%
48%
K/D
1.14
K/R
0.72

Win rate
71%
Matches
14
Kills
16.64
HS%
54%
K/D
1.28
K/R
0.75

Win rate
79%
Matches
14
Kills
15.43
HS%
39%
K/D
1.1
K/R
0.71

Win rate
42%
Matches
12
Kills
16
HS%
44%
K/D
1.02
K/R
0.72

Win rate
40%
Matches
10
Kills
13.8
HS%
36%
K/D
0.83
K/R
0.61

Win rate
60%
Matches
5
Kills
13.6
HS%
50%
K/D
0.79
K/R
0.58

Win rate
67%
Matches
3
Kills
16.33
HS%
30%
K/D
1.14
K/R
0.73

Win rate
0%
Matches
1
Kills
10
HS%
70%
K/D
0.71
K/R
0.56
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
30
Win Rate
33%
K/D
0.99
ADR
77
How your map performance contributes to Pulse
K/D
15% weight
76 pts
ADR
15% weight
77 pts
Kills
10% weight
74 pts
Entry
12% weight
77 pts
Flash
8% weight
100 pts
Utility Success
8% weight
94 pts
Utility Damage
8% weight
70 pts
Utility Damage Success
6% weight
65 pts
1v1
10% weight
89 pts
1v2
8% weight
63 pts
The core numbers behind your performance
Win Rate
33%
K/D
0.99
ADR
76.9
Avg Kills
14.7
Map Identity
Your utility creates strong value on Ancient, suggesting good timing and understanding of utility usage.
Best Metric
30%
Mechanical output and damage production
Kills
442
Avg 14.73 / game
Deaths
467
K/D 0.99
Damage
76.94
Average damage / round
K/R
0.7
Headshots
46%
AWP Kills
2
Triple Kills
28
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
30%
Flash Success
53%
Utility Damage
1521
Used
195
Damage / Round
3.5
Flashes
165
Enemies Flashed
138
Performance in isolated late-round situations
Clutch Situation
1v1
40%
Win Rate
4 successful clutches
Clutch Situation
1v2
19%
Win Rate
3 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
21
Win Rate
33%
K/D performance across recent matches
Last match
1.31
Peak
3.40
2344
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