
6
1326
Recent Form
Latest results
458 matches played
Average K/D
0.95
Headshots
46%
Matches
458
Winrate
52%
Average statistics across your last 20 matches
Average K/D
0.95
Average ADR
71.3
Average Kills
14
Winrate
35%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
28.0
Best on
Overpass
Highest ADR
90.9
Best on
Overpass
Best K/D
1.18
Best on
Anubis
Best K/R
0.82
Best on
Overpass

Win rate
8%
Matches
13
Kills
12.31
HS%
65%
K/D
0.71
K/R
0.58

Win rate
50%
Matches
10
Kills
10.8
HS%
56%
K/D
0.73
K/R
0.55

Win rate
38%
Matches
8
Kills
12.88
HS%
49%
K/D
0.96
K/R
0.68

Win rate
43%
Matches
7
Kills
16.86
HS%
35%
K/D
1.18
K/R
0.78

Win rate
0%
Matches
2
Kills
7.5
HS%
60%
K/D
0.54
K/R
0.44

Win rate
0%
Matches
2
Kills
18
HS%
54%
K/D
0.8
K/R
0.66

Win rate
0%
Matches
1
Kills
28
HS%
61%
K/D
0.9
K/R
0.82

Win rate
100%
Matches
1
Kills
9
HS%
44%
K/D
0.53
K/R
0.39
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
13
Win Rate
8%
K/D
0.71
ADR
65
How your map performance contributes to Pulse
K/D
15% weight
55 pts
ADR
15% weight
65 pts
Kills
10% weight
62 pts
Entry
12% weight
57 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
56 pts
Utility Damage Success
6% weight
85 pts
1v1
10% weight
100 pts
1v2
8% weight
47 pts
The core numbers behind your performance
Win Rate
8%
K/D
0.71
ADR
65.4
Avg Kills
12.3
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
36%
Mechanical output and damage production
Kills
160
Avg 12.31 / game
Deaths
228
K/D 0.71
Damage
65.41
Average damage / round
K/R
0.58
Headshots
65%
AWP Kills
10
Triple Kills
9
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
36%
Flash Success
60%
Utility Damage
700
Used
69
Damage / Round
2.79
Flashes
53
Enemies Flashed
44
Performance in isolated late-round situations
Clutch Situation
1v1
67%
Win Rate
2 successful clutches
Clutch Situation
1v2
14%
Win Rate
1 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
12
Win Rate
8%
K/D performance across recent matches
Last match
1.35
Peak
2.11