2
725
Recent Form
Latest results
225 matches played
Average K/D
0.74
Headshots
39%
Matches
225
Winrate
51%
Average statistics across your last 20 matches
Average K/D
0.97
Average ADR
73.6
Average Kills
16
Winrate
45%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
12.1
Best on
Ancient
Highest ADR
61.9
Best on
Anubis
Best K/D
0.80
Best on
Mirage
Best K/R
0.57
Best on
Mirage

Win rate
44%
Matches
75
Kills
11.56
HS%
39%
K/D
0.7
K/R
0.52

Win rate
48%
Matches
63
Kills
11.81
HS%
39%
K/D
0.8
K/R
0.57

Win rate
74%
Matches
27
Kills
11.74
HS%
38%
K/D
0.76
K/R
0.54

Win rate
58%
Matches
26
Kills
11.19
HS%
39%
K/D
0.78
K/R
0.53

Win rate
62%
Matches
16
Kills
12.06
HS%
36%
K/D
0.68
K/R
0.53

Win rate
40%
Matches
15
Kills
11.53
HS%
45%
K/D
0.65
K/R
0.49

Win rate
0%
Matches
2
Kills
7.5
HS%
16%
K/D
0.42
K/R
0.38

Win rate
0%
Matches
1
Kills
10
HS%
40%
K/D
0.59
K/R
0.56
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
75
Win Rate
44%
K/D
0.70
ADR
61
How your map performance contributes to Pulse
K/D
15% weight
54 pts
ADR
15% weight
61 pts
Kills
10% weight
58 pts
Entry
12% weight
68 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
77 pts
Utility Damage Success
6% weight
85 pts
1v1
10% weight
82 pts
1v2
8% weight
50 pts
The core numbers behind your performance
Win Rate
44%
K/D
0.70
ADR
61.3
Avg Kills
11.6
Map Identity
Your utility creates strong value on Dust2, suggesting good timing and understanding of utility usage.
Best Metric
34%
Mechanical output and damage production
Kills
867
Avg 11.56 / game
Deaths
1265
K/D 0.7
Damage
61.34
Average damage / round
K/R
0.52
Headshots
39%
AWP Kills
55
Triple Kills
35
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
34%
Flash Success
60%
Utility Damage
6359
Used
626
Damage / Round
3.86
Flashes
359
Enemies Flashed
342
Performance in isolated late-round situations
Clutch Situation
1v1
37%
Win Rate
15 successful clutches
Clutch Situation
1v2
15%
Win Rate
7 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
75
Win Rate
44%
K/D performance across recent matches
Last match
1.06
Peak
2.18