
6
1250
Recent Form
Latest results
2,034 matches played
Average K/D
0.95
Headshots
47%
Matches
2,034
Winrate
50%
Average statistics across your last 20 matches
Average K/D
0.88
Average ADR
77.5
Average Kills
15
Winrate
45%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
16.2
Best on
Cache
Highest ADR
81.2
Best on
Train
Best K/D
1.03
Best on
Ancient
Best K/R
0.75
Best on
Train

Win rate
47%
Matches
566
Kills
14
HS%
47%
K/D
0.9
K/R
0.65

Win rate
49%
Matches
505
Kills
14.77
HS%
49%
K/D
0.95
K/R
0.67

Win rate
48%
Matches
330
Kills
14.77
HS%
43%
K/D
0.94
K/R
0.66

Win rate
55%
Matches
317
Kills
15.72
HS%
45%
K/D
1.03
K/R
0.7

Win rate
55%
Matches
172
Kills
15
HS%
45%
K/D
0.97
K/R
0.68

Win rate
45%
Matches
99
Kills
15.03
HS%
46%
K/D
0.94
K/R
0.67

Win rate
53%
Matches
17
Kills
15.35
HS%
40%
K/D
0.83
K/R
0.61

Win rate
46%
Matches
13
Kills
15.62
HS%
51%
K/D
1.03
K/R
0.75

Win rate
60%
Matches
10
Kills
11.1
HS%
49%
K/D
0.86
K/R
0.57

Win rate
40%
Matches
5
Kills
16.2
HS%
52%
K/D
0.93
K/R
0.69
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
566
Win Rate
47%
K/D
0.90
ADR
74
How your map performance contributes to Pulse
K/D
15% weight
69 pts
ADR
15% weight
74 pts
Kills
10% weight
70 pts
Entry
12% weight
77 pts
Flash
8% weight
100 pts
Utility Success
8% weight
94 pts
Utility Damage
8% weight
63 pts
Utility Damage Success
6% weight
84 pts
1v1
10% weight
80 pts
1v2
8% weight
73 pts
The core numbers behind your performance
Win Rate
47%
K/D
0.90
ADR
74.4
Avg Kills
14.0
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
30%
Mechanical output and damage production
Kills
7926
Avg 14 / game
Deaths
9278
K/D 0.9
Damage
74.43
Average damage / round
K/R
0.65
Headshots
47%
AWP Kills
675
Triple Kills
411
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
30%
Flash Success
50%
Utility Damage
38124
Used
3804
Damage / Round
3.15
Flashes
5357
Enemies Flashed
3944
Performance in isolated late-round situations
Clutch Situation
1v1
36%
Win Rate
99 successful clutches
Clutch Situation
1v2
22%
Win Rate
70 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
561
Win Rate
47%
K/D performance across recent matches
Last match
1.07
Peak
1.47
1494
1494