
10
2006
Recent Form
Latest results
352 matches played
Average K/D
1.09
Headshots
42%
Matches
352
Winrate
55%
Average statistics across your last 20 matches
Average K/D
1.34
Elite performance
Average ADR
84.2
Average Kills
17
Winrate
65%
Elite performance
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
16.7
Best on
Anubis
Highest ADR
86.0
Best on
Cache
Best K/D
1.26
Best on
Nuke
Best K/R
0.80
Best on
Cache

Win rate
56%
Matches
96
Kills
16.32
HS%
42%
K/D
1.09
K/R
0.71

Win rate
66%
Matches
58
Kills
15.97
HS%
43%
K/D
1.26
K/R
0.77

Win rate
53%
Matches
57
Kills
15.26
HS%
40%
K/D
1.02
K/R
0.68

Win rate
50%
Matches
54
Kills
14.94
HS%
44%
K/D
1.01
K/R
0.69

Win rate
50%
Matches
34
Kills
16.71
HS%
40%
K/D
1.16
K/R
0.75

Win rate
50%
Matches
32
Kills
15.12
HS%
44%
K/D
0.99
K/R
0.66

Win rate
53%
Matches
15
Kills
16.27
HS%
48%
K/D
1.08
K/R
0.75

Win rate
50%
Matches
2
Kills
11.5
HS%
34%
K/D
0.74
K/R
0.59

Win rate
0%
Matches
1
Kills
16
HS%
56%
K/D
1.07
K/R
0.8
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your numbers show a consistently strong performance profile with very few weaknesses.
Matches
96
Win Rate
56%
K/D
1.09
ADR
79
How your map performance contributes to Pulse
K/D
15% weight
84 pts
ADR
15% weight
79 pts
Kills
10% weight
82 pts
Entry
12% weight
85 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
86 pts
Utility Damage Success
6% weight
100 pts
1v1
10% weight
96 pts
1v2
8% weight
70 pts
The core numbers behind your performance
Win Rate
56%
K/D
1.09
ADR
79.0
Avg Kills
16.3
Map Identity
Your utility creates strong value on Dust2, suggesting good timing and understanding of utility usage.
Best Metric
44%
Mechanical output and damage production
Kills
1567
Avg 16.32 / game
Deaths
1520
K/D 1.09
Damage
78.96
Average damage / round
K/R
0.71
Headshots
42%
AWP Kills
8
Triple Kills
85
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
44%
Flash Success
54%
Utility Damage
9495
Used
604
Damage / Round
4.29
Flashes
561
Enemies Flashed
456
Performance in isolated late-round situations
Clutch Situation
1v1
43%
Win Rate
30 successful clutches
Clutch Situation
1v2
21%
Win Rate
12 successful clutches
Final Assessment
A consistently strong map for your playstyle.
Matches
96
Win Rate
56%
K/D performance across recent matches
Last match
2.25
Peak
3.40
2006
2006