
3
899
Recent Form
Latest results
629 matches played
Average K/D
0.88
Headshots
36%
Matches
629
Winrate
50%
Average statistics across your last 20 matches
Average K/D
0.73
Average ADR
63.0
Average Kills
12
Winrate
60%
Elite performance
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
19.8
Best on
Overpass
Highest ADR
95.2
Best on
Train
Best K/D
1.18
Best on
Train
Best K/R
0.79
Best on
Train

Win rate
58%
Matches
48
Kills
11.46
HS%
46%
K/D
0.76
K/R
0.54

Win rate
42%
Matches
45
Kills
13.07
HS%
39%
K/D
0.81
K/R
0.59

Win rate
61%
Matches
28
Kills
10.14
HS%
38%
K/D
0.64
K/R
0.45

Win rate
72%
Matches
25
Kills
11.6
HS%
41%
K/D
0.87
K/R
0.55

Win rate
57%
Matches
23
Kills
8.26
HS%
44%
K/D
0.6
K/R
0.42

Win rate
43%
Matches
14
Kills
8.86
HS%
34%
K/D
0.65
K/R
0.44

Win rate
50%
Matches
12
Kills
9.67
HS%
32%
K/D
0.66
K/R
0.44

Win rate
75%
Matches
4
Kills
19.75
HS%
40%
K/D
0.98
K/R
0.71

Win rate
67%
Matches
3
Kills
14.67
HS%
47%
K/D
1.18
K/R
0.79
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
48
Win Rate
58%
K/D
0.76
ADR
68
How your map performance contributes to Pulse
K/D
15% weight
58 pts
ADR
15% weight
68 pts
Kills
10% weight
57 pts
Entry
12% weight
72 pts
Flash
8% weight
86 pts
Utility Success
8% weight
91 pts
Utility Damage
8% weight
100 pts
Utility Damage Success
6% weight
84 pts
1v1
10% weight
100 pts
1v2
8% weight
70 pts
The core numbers behind your performance
Win Rate
58%
K/D
0.76
ADR
67.5
Avg Kills
11.5
Map Identity
You're particularly dangerous in isolated late-round situations on Ancient, with strong 1v1 conversion.
Best Metric
45%
Mechanical output and damage production
Kills
550
Avg 11.46 / game
Deaths
761
K/D 0.76
Damage
67.52
Average damage / round
K/R
0.54
Headshots
46%
AWP Kills
6
Triple Kills
19
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
29%
Flash Success
43%
Utility Damage
4284
Used
425
Damage / Round
5.73
Flashes
218
Enemies Flashed
143
Performance in isolated late-round situations
Clutch Situation
1v1
45%
Win Rate
5 successful clutches
Clutch Situation
1v2
21%
Win Rate
4 successful clutches
Final Assessment
A positive map with room to push your individual impact.
Matches
35
Win Rate
58%
K/D performance across recent matches
Last match
0.75
Peak
1.62
925
925