
2
705
Recent Form
Latest results
35 matches played
Average K/D
0.91
Headshots
47%
Matches
35
Winrate
34%
Average statistics across your last 20 matches
Average K/D
1.14
Average ADR
70.4
Average Kills
13
Winrate
40%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
15.5
Best on
Dust2
Highest ADR
80.2
Best on
Dust2
Best K/D
1.19
Best on
Nuke
Best K/R
0.71
Best on
Ancient

Win rate
22%
Matches
9
Kills
11
HS%
36%
K/D
0.75
K/R
0.54

Win rate
33%
Matches
9
Kills
12.67
HS%
52%
K/D
1.19
K/R
0.62

Win rate
40%
Matches
5
Kills
9.6
HS%
38%
K/D
0.89
K/R
0.54

Win rate
50%
Matches
4
Kills
12.75
HS%
44%
K/D
0.94
K/R
0.6

Win rate
50%
Matches
4
Kills
9.5
HS%
64%
K/D
0.73
K/R
0.54

Win rate
50%
Matches
2
Kills
15.5
HS%
62%
K/D
1
K/R
0.7

Win rate
0%
Matches
1
Kills
12
HS%
58%
K/D
0.86
K/R
0.71

Win rate
0%
Matches
1
Kills
4
HS%
50%
K/D
0.27
K/R
0.25
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your current numbers suggest that improving consistency and impact could significantly raise your map performance.
Matches
9
Win Rate
22%
K/D
0.75
ADR
61
How your map performance contributes to Pulse
K/D
15% weight
58 pts
ADR
15% weight
61 pts
Kills
10% weight
55 pts
Entry
12% weight
35 pts
Flash
8% weight
98 pts
Utility Success
8% weight
84 pts
Utility Damage
8% weight
13 pts
Utility Damage Success
6% weight
67 pts
1v1
10% weight
44 pts
1v2
8% weight
0 pts
The core numbers behind your performance
Win Rate
22%
K/D
0.75
ADR
61.2
Avg Kills
11.0
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
27%
Mechanical output and damage production
Kills
99
Avg 11 / game
Deaths
131
K/D 0.75
Damage
61.2
Average damage / round
K/R
0.54
Headshots
36%
AWP Kills
0
Triple Kills
4
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
27%
Flash Success
49%
Utility Damage
121
Used
15
Damage / Round
0.67
Flashes
80
Enemies Flashed
54
Performance in isolated late-round situations
Clutch Situation
1v1
20%
Win Rate
2 successful clutches
Clutch Situation
1v2
0%
Win Rate
0 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
9
Win Rate
22%
K/D performance across recent matches
Last match
2.60
Peak
3.60
870
870