5
1081
Recent Form
Latest results
137 matches played
Average K/D
0.85
Headshots
50%
Matches
137
Winrate
51%
Average statistics across your last 20 matches
Average K/D
0.77
Average ADR
66.9
Average Kills
13
Winrate
35%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
17.7
Best on
Nuke
Highest ADR
87.3
Best on
Nuke
Best K/D
1.20
Best on
Nuke
Best K/R
0.83
Best on
Nuke

Win rate
53%
Matches
49
Kills
13.76
HS%
47%
K/D
0.83
K/R
0.62

Win rate
45%
Matches
38
Kills
13
HS%
53%
K/D
0.87
K/R
0.6

Win rate
64%
Matches
14
Kills
14.79
HS%
61%
K/D
0.98
K/R
0.71

Win rate
58%
Matches
12
Kills
12.08
HS%
38%
K/D
0.8
K/R
0.58

Win rate
20%
Matches
10
Kills
10.2
HS%
58%
K/D
0.59
K/R
0.49

Win rate
67%
Matches
6
Kills
11.83
HS%
42%
K/D
0.82
K/R
0.57

Win rate
60%
Matches
5
Kills
12
HS%
46%
K/D
0.98
K/R
0.64

Win rate
67%
Matches
3
Kills
17.67
HS%
49%
K/D
1.2
K/R
0.83
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your performance is competitive, although there are clear areas where additional impact could be gained.
Matches
49
Win Rate
53%
K/D
0.83
ADR
71
How your map performance contributes to Pulse
K/D
15% weight
64 pts
ADR
15% weight
71 pts
Kills
10% weight
69 pts
Entry
12% weight
82 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
36 pts
Utility Damage Success
6% weight
84 pts
1v1
10% weight
58 pts
1v2
8% weight
17 pts
The core numbers behind your performance
Win Rate
53%
K/D
0.83
ADR
70.8
Avg Kills
13.8
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
33%
Mechanical output and damage production
Kills
674
Avg 13.76 / game
Deaths
850
K/D 0.83
Damage
70.8
Average damage / round
K/R
0.62
Headshots
47%
AWP Kills
26
Triple Kills
30
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
33%
Flash Success
50%
Utility Damage
1970
Used
195
Damage / Round
1.8
Flashes
16
Enemies Flashed
12
Performance in isolated late-round situations
Clutch Situation
1v1
26%
Win Rate
5 successful clutches
Clutch Situation
1v2
5%
Win Rate
1 successful clutches
Final Assessment
A positive map with room to push your individual impact.
Matches
49
Win Rate
53%
K/D performance across recent matches
Last match
0.45
Peak
2.38
1395
1395