9
1766
Recent Form
Latest results
914 matches played
Average K/D
1.21
Headshots
47%
Matches
914
Winrate
55%
Average statistics across your last 20 matches
Average K/D
1.08
Average ADR
72.7
Average Kills
14
Winrate
50%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
19.7
Best on
Overpass
Highest ADR
89.7
Best on
Vertigo
Best K/D
1.59
Best on
Vertigo
Best K/R
0.84
Best on
Overpass

Win rate
70%
Matches
64
Kills
15.28
HS%
55%
K/D
1.28
K/R
0.69

Win rate
46%
Matches
35
Kills
16.34
HS%
50%
K/D
1.22
K/R
0.74

Win rate
43%
Matches
30
Kills
16.13
HS%
53%
K/D
1.18
K/R
0.74

Win rate
42%
Matches
24
Kills
17.79
HS%
56%
K/D
1.19
K/R
0.8

Win rate
50%
Matches
22
Kills
16.73
HS%
54%
K/D
1.23
K/R
0.73

Win rate
27%
Matches
11
Kills
14.45
HS%
58%
K/D
1.05
K/R
0.66

Win rate
43%
Matches
7
Kills
19.71
HS%
55%
K/D
1.39
K/R
0.84

Win rate
57%
Matches
7
Kills
16.57
HS%
56%
K/D
1.59
K/R
0.81
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your numbers show a consistently strong performance profile with very few weaknesses.
Matches
64
Win Rate
70%
K/D
1.28
ADR
74
How your map performance contributes to Pulse
K/D
15% weight
98 pts
ADR
15% weight
74 pts
Kills
10% weight
76 pts
Entry
12% weight
92 pts
Flash
8% weight
90 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
71 pts
Utility Damage Success
6% weight
100 pts
1v1
10% weight
100 pts
1v2
8% weight
60 pts
The core numbers behind your performance
Win Rate
70%
K/D
1.28
ADR
74.0
Avg Kills
15.3
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
50%
Mechanical output and damage production
Kills
978
Avg 15.28 / game
Deaths
887
K/D 1.28
Damage
74.03
Average damage / round
K/R
0.69
Headshots
55%
AWP Kills
18
Triple Kills
46
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
50%
Flash Success
45%
Utility Damage
2824
Used
146
Damage / Round
3.57
Flashes
394
Enemies Flashed
284
Performance in isolated late-round situations
Clutch Situation
1v1
57%
Win Rate
13 successful clutches
Clutch Situation
1v2
18%
Win Rate
6 successful clutches
Final Assessment
A consistently strong map for your playstyle.
Matches
38
Win Rate
70%
K/D performance across recent matches
Last match
1.00
Peak
3.00
1966
1966