
10
2075
Recent Form
Latest results
1,027 matches played
Average K/D
1.21
Headshots
61%
Matches
1,027
Winrate
53%
Average statistics across your last 20 matches
Average K/D
1.16
Average ADR
83.5
Average Kills
17
Winrate
65%
Elite performance
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
21.8
Best on
Vertigo
Highest ADR
91.4
Best on
Vertigo
Best K/D
1.13
Best on
Vertigo
Best K/R
0.81
Best on
Vertigo

Win rate
41%
Matches
34
Kills
15.41
HS%
68%
K/D
1.04
K/R
0.69

Win rate
67%
Matches
33
Kills
16.67
HS%
67%
K/D
1.07
K/R
0.73

Win rate
38%
Matches
21
Kills
16.57
HS%
67%
K/D
1.06
K/R
0.71

Win rate
38%
Matches
16
Kills
15.19
HS%
66%
K/D
1.02
K/R
0.7

Win rate
80%
Matches
15
Kills
15.07
HS%
62%
K/D
1.1
K/R
0.7

Win rate
60%
Matches
5
Kills
21.8
HS%
70%
K/D
1.13
K/R
0.81

Win rate
33%
Matches
3
Kills
12.67
HS%
65%
K/D
0.75
K/R
0.61

Win rate
50%
Matches
2
Kills
11.5
HS%
58%
K/D
0.62
K/R
0.56
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
34
Win Rate
41%
K/D
1.04
ADR
75
How your map performance contributes to Pulse
K/D
15% weight
80 pts
ADR
15% weight
75 pts
Kills
10% weight
77 pts
Entry
12% weight
63 pts
Flash
8% weight
80 pts
Utility Success
8% weight
88 pts
Utility Damage
8% weight
45 pts
Utility Damage Success
6% weight
68 pts
1v1
10% weight
100 pts
1v2
8% weight
100 pts
The core numbers behind your performance
Win Rate
41%
K/D
1.04
ADR
74.9
Avg Kills
15.4
Map Identity
You're particularly dangerous in isolated late-round situations on Dust2, with strong 1v1 conversion.
Best Metric
57%
Mechanical output and damage production
Kills
524
Avg 15.41 / game
Deaths
541
K/D 1.04
Damage
74.89
Average damage / round
K/R
0.69
Headshots
68%
AWP Kills
4
Triple Kills
32
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
28%
Flash Success
40%
Utility Damage
1693
Used
207
Damage / Round
2.23
Flashes
213
Enemies Flashed
138
Performance in isolated late-round situations
Clutch Situation
1v1
57%
Win Rate
13 successful clutches
Clutch Situation
1v2
33%
Win Rate
7 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
34
Win Rate
41%
K/D performance across recent matches
Last match
1.88
Peak
2.11
2313
2313