8
1681
Recent Form
Latest results
151 matches played
Average K/D
1.21
Headshots
51%
Matches
151
Winrate
60%
Elite performance
Average statistics across your last 20 matches
Average K/D
1.12
Average ADR
80.4
Average Kills
16
Winrate
50%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
21.0
Best on
Train
Highest ADR
88.0
Best on
Nuke
Best K/D
1.98
Best on
AWP Duel Orange 2
Best K/R
0.95
Best on
Train

Win rate
70%
Matches
40
Kills
16.18
HS%
54%
K/D
1.23
K/R
0.77

Win rate
60%
Matches
15
Kills
15.47
HS%
55%
K/D
1.12
K/R
0.74

Win rate
50%
Matches
14
Kills
16.07
HS%
57%
K/D
1.16
K/R
0.77

Win rate
69%
Matches
13
Kills
17.23
HS%
53%
K/D
1.28
K/R
0.79

Win rate
55%
Matches
11
Kills
20.36
HS%
55%
K/D
1.32
K/R
0.82

Win rate
70%
Matches
10
Kills
18.6
HS%
52%
K/D
1.45
K/R
0.86

Win rate
71%
Matches
7
Kills
14.71
HS%
60%
K/D
1.31
K/R
0.83

Win rate
100%
Matches
1
Kills
21
HS%
67%
K/D
1.4
K/R
0.95
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your numbers show a consistently strong performance profile with very few weaknesses.
Matches
40
Win Rate
70%
K/D
1.23
ADR
85
How your map performance contributes to Pulse
K/D
15% weight
95 pts
ADR
15% weight
85 pts
Kills
10% weight
81 pts
Entry
12% weight
88 pts
Flash
8% weight
92 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
74 pts
Utility Damage Success
6% weight
98 pts
1v1
10% weight
73 pts
1v2
8% weight
63 pts
The core numbers behind your performance
Win Rate
70%
K/D
1.23
ADR
85.3
Avg Kills
16.2
Map Identity
Your utility creates strong value on Mirage, suggesting good timing and understanding of utility usage.
Best Metric
41%
Mechanical output and damage production
Kills
647
Avg 16.18 / game
Deaths
560
K/D 1.23
Damage
85.35
Average damage / round
K/R
0.77
Headshots
54%
AWP Kills
88
Triple Kills
39
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
41%
Flash Success
46%
Utility Damage
3089
Used
264
Damage / Round
3.68
Flashes
197
Enemies Flashed
113
Performance in isolated late-round situations
Clutch Situation
1v1
33%
Win Rate
12 successful clutches
Clutch Situation
1v2
19%
Win Rate
5 successful clutches
Final Assessment
A consistently strong map for your playstyle.
Matches
40
Win Rate
70%
K/D performance across recent matches
Last match
0.94
Peak
2.43
1761
1761