
10
2004
Recent Form
Latest results
1,073 matches played
Average K/D
1.43
Elite performance
Headshots
45%
Matches
1,073
Winrate
57%
Average statistics across your last 20 matches
Average K/D
1.28
Elite performance
Average ADR
82.3
Average Kills
18
Winrate
45%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
33.0
Best on
Train
Highest ADR
174.9
Best on
Train
Best K/D
4.12
Best on
Train
Best K/R
1.83
Best on
Train

Win rate
73%
Matches
45
Kills
18.64
HS%
51%
K/D
1.56
K/R
0.91

Win rate
62%
Matches
39
Kills
18.44
HS%
45%
K/D
1.22
K/R
0.82

Win rate
62%
Matches
13
Kills
17.23
HS%
52%
K/D
1.22
K/R
0.82

Win rate
44%
Matches
9
Kills
19.33
HS%
52%
K/D
1.75
K/R
1

Win rate
57%
Matches
7
Kills
16.86
HS%
56%
K/D
1.56
K/R
0.85

Win rate
50%
Matches
6
Kills
18.33
HS%
44%
K/D
1.18
K/R
0.79

Win rate
0%
Matches
1
Kills
12
HS%
50%
K/D
0.92
K/R
0.5

Win rate
100%
Matches
1
Kills
33
HS%
55%
K/D
4.12
K/R
1.83
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're consistently producing high-level impact on this map across multiple areas of your game.
Matches
45
Win Rate
73%
K/D
1.56
ADR
93
How your map performance contributes to Pulse
K/D
15% weight
100 pts
ADR
15% weight
93 pts
Kills
10% weight
93 pts
Entry
12% weight
100 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
96 pts
Utility Damage Success
6% weight
100 pts
1v1
10% weight
91 pts
1v2
8% weight
100 pts
The core numbers behind your performance
Win Rate
73%
K/D
1.56
ADR
93.0
Avg Kills
18.6
Map Identity
Your ability to consistently win engagements is a major part of your success on Dust2.
Best Metric
1.56
Mechanical output and damage production
Kills
839
Avg 18.64 / game
Deaths
578
K/D 1.56
Damage
93
Average damage / round
K/R
0.91
Headshots
51%
AWP Kills
62
Triple Kills
56
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
37%
Flash Success
63%
Utility Damage
4399
Used
340
Damage / Round
4.81
Flashes
237
Enemies Flashed
215
Performance in isolated late-round situations
Clutch Situation
1v1
41%
Win Rate
12 successful clutches
Clutch Situation
1v2
30%
Win Rate
8 successful clutches
Final Assessment
One of your strongest competitive maps.
Matches
45
Win Rate
73%
K/D performance across recent matches
Last match
1.88
Peak
2.00