
2
674
Recent Form
Latest results
131 matches played
Average K/D
0.86
Headshots
41%
Matches
131
Winrate
42%
Average statistics across your last 20 matches
Average K/D
0.99
Average ADR
73.5
Average Kills
15
Winrate
40%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
15.7
Best on
Nuke
Highest ADR
74.2
Best on
Nuke
Best K/D
1.05
Best on
Anubis
Best K/R
0.70
Best on
Nuke

Win rate
40%
Matches
48
Kills
12.94
HS%
39%
K/D
0.89
K/R
0.58

Win rate
33%
Matches
27
Kills
13
HS%
39%
K/D
0.74
K/R
0.54

Win rate
53%
Matches
19
Kills
12.74
HS%
47%
K/D
0.9
K/R
0.55

Win rate
67%
Matches
12
Kills
13.42
HS%
37%
K/D
0.92
K/R
0.65

Win rate
64%
Matches
11
Kills
13.27
HS%
39%
K/D
1.05
K/R
0.64

Win rate
0%
Matches
3
Kills
15.67
HS%
40%
K/D
0.92
K/R
0.7

Win rate
0%
Matches
2
Kills
11
HS%
46%
K/D
0.62
K/R
0.49

Win rate
0%
Matches
1
Kills
12
HS%
50%
K/D
0.63
K/R
0.5
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
48
Win Rate
40%
K/D
0.89
ADR
60
How your map performance contributes to Pulse
K/D
15% weight
68 pts
ADR
15% weight
60 pts
Kills
10% weight
65 pts
Entry
12% weight
63 pts
Flash
8% weight
100 pts
Utility Success
8% weight
72 pts
Utility Damage
8% weight
64 pts
Utility Damage Success
6% weight
51 pts
1v1
10% weight
100 pts
1v2
8% weight
53 pts
The core numbers behind your performance
Win Rate
40%
K/D
0.89
ADR
60.5
Avg Kills
12.9
Map Identity
You're particularly dangerous in isolated late-round situations on Mirage, with strong 1v1 conversion.
Best Metric
54%
Mechanical output and damage production
Kills
621
Avg 12.94 / game
Deaths
781
K/D 0.89
Damage
60.48
Average damage / round
K/R
0.58
Headshots
39%
AWP Kills
3
Triple Kills
28
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
23%
Flash Success
63%
Utility Damage
3424
Used
555
Damage / Round
3.18
Flashes
105
Enemies Flashed
95
Performance in isolated late-round situations
Clutch Situation
1v1
54%
Win Rate
19 successful clutches
Clutch Situation
1v2
16%
Win Rate
7 successful clutches
Final Assessment
An area where improving consistency could have a large impact.
Matches
48
Win Rate
40%
K/D performance across recent matches
Last match
1.06
Peak
2.10
1110
1110