
6
1216
Recent Form
Latest results
435 matches played
Average K/D
0.93
Headshots
41%
Matches
435
Winrate
51%
Average statistics across your last 20 matches
Average K/D
0.97
Average ADR
82.1
Average Kills
15
Winrate
50%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
17.0
Best on
Overpass
Highest ADR
80.5
Best on
Train
Best K/D
1.06
Best on
Overpass
Best K/R
0.85
Best on
Overpass

Win rate
59%
Matches
32
Kills
14.12
HS%
43%
K/D
0.92
K/R
0.65

Win rate
35%
Matches
31
Kills
13.35
HS%
54%
K/D
0.85
K/R
0.59

Win rate
57%
Matches
21
Kills
14.1
HS%
50%
K/D
0.88
K/R
0.64

Win rate
63%
Matches
19
Kills
11.79
HS%
51%
K/D
0.86
K/R
0.58

Win rate
69%
Matches
13
Kills
14.54
HS%
55%
K/D
1.05
K/R
0.67

Win rate
44%
Matches
9
Kills
14.78
HS%
45%
K/D
0.91
K/R
0.7

Win rate
56%
Matches
9
Kills
14.67
HS%
52%
K/D
0.83
K/R
0.65

Win rate
67%
Matches
6
Kills
16.33
HS%
52%
K/D
0.85
K/R
0.67

Win rate
100%
Matches
1
Kills
8
HS%
75%
K/D
0.62
K/R
0.42

Win rate
0%
Matches
1
Kills
17
HS%
47%
K/D
1.06
K/R
0.85
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
You're producing solid results on this map with several areas of above-average impact.
Matches
32
Win Rate
59%
K/D
0.92
ADR
79
How your map performance contributes to Pulse
K/D
15% weight
71 pts
ADR
15% weight
79 pts
Kills
10% weight
71 pts
Entry
12% weight
73 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
100 pts
Utility Damage Success
6% weight
87 pts
1v1
10% weight
24 pts
1v2
8% weight
73 pts
The core numbers behind your performance
Win Rate
59%
K/D
0.92
ADR
79.4
Avg Kills
14.1
Map Identity
Your utility creates strong value on Ancient, suggesting good timing and understanding of utility usage.
Best Metric
34%
Mechanical output and damage production
Kills
452
Avg 14.12 / game
Deaths
534
K/D 0.92
Damage
79.4
Average damage / round
K/R
0.65
Headshots
43%
AWP Kills
1
Triple Kills
22
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
34%
Flash Success
51%
Utility Damage
3390
Used
325
Damage / Round
5.62
Flashes
126
Enemies Flashed
81
Performance in isolated late-round situations
Clutch Situation
1v1
11%
Win Rate
1 successful clutches
Clutch Situation
1v2
22%
Win Rate
2 successful clutches
Final Assessment
A positive map with room to push your individual impact.
Matches
27
Win Rate
59%
K/D performance across recent matches
Last match
0.88
Peak
2.60
1363
1363