
8
1642
Recent Form
Latest results
491 matches played
Average K/D
0.87
Headshots
39%
Matches
491
Winrate
53%
Average statistics across your last 20 matches
Average K/D
0.78
Average ADR
68.6
Average Kills
12
Winrate
50%
Explore your performance across every competitive map. Discover where you perform best through combat, consistency, impact and clutch statistics.
Highest Avg Kills
14.3
Best on
Train
Highest ADR
75.5
Best on
Train
Best K/D
0.90
Best on
Vertigo
Best K/R
0.68
Best on
Train

Win rate
59%
Matches
49
Kills
12.24
HS%
45%
K/D
0.89
K/R
0.59

Win rate
73%
Matches
41
Kills
13.1
HS%
40%
K/D
0.81
K/R
0.56

Win rate
70%
Matches
37
Kills
10.76
HS%
41%
K/D
0.8
K/R
0.51

Win rate
47%
Matches
17
Kills
14.24
HS%
47%
K/D
0.88
K/R
0.65

Win rate
31%
Matches
13
Kills
11
HS%
46%
K/D
0.85
K/R
0.56

Win rate
70%
Matches
10
Kills
12.6
HS%
42%
K/D
0.9
K/R
0.59

Win rate
22%
Matches
9
Kills
12
HS%
43%
K/D
0.7
K/R
0.55

Win rate
50%
Matches
6
Kills
11
HS%
49%
K/D
0.74
K/R
0.52

Win rate
60%
Matches
5
Kills
8.8
HS%
42%
K/D
0.72
K/R
0.52

Win rate
100%
Matches
4
Kills
14.25
HS%
46%
K/D
0.85
K/R
0.68
Explore your performance across every competitive map
Map

Pulse Score
Competitive Map
Pulse Score
Your numbers show a consistently strong performance profile with very few weaknesses.
Matches
49
Win Rate
59%
K/D
0.89
ADR
68
How your map performance contributes to Pulse
K/D
15% weight
68 pts
ADR
15% weight
68 pts
Kills
10% weight
61 pts
Entry
12% weight
65 pts
Flash
8% weight
100 pts
Utility Success
8% weight
100 pts
Utility Damage
8% weight
100 pts
Utility Damage Success
6% weight
100 pts
1v1
10% weight
100 pts
1v2
8% weight
80 pts
The core numbers behind your performance
Win Rate
59%
K/D
0.89
ADR
68.0
Avg Kills
12.2
Map Identity
Your utility creates strong value on Ancient, suggesting good timing and understanding of utility usage.
Best Metric
33%
Mechanical output and damage production
Kills
600
Avg 12.24 / game
Deaths
765
K/D 0.89
Damage
68.03
Average damage / round
K/R
0.59
Headshots
45%
AWP Kills
11
Triple Kills
22
Opening duels and multi-kill potential
Entry Rate
Frequency of opening duel attempts
Entry Success
Opening duels converted successfully
Quad Kills
Four-kill rounds
Penta Kills
Five-kill rounds
Value generated through utility usage
Utility Success
33%
Flash Success
51%
Utility Damage
5460
Used
447
Damage / Round
5.29
Flashes
693
Enemies Flashed
511
Performance in isolated late-round situations
Clutch Situation
1v1
60%
Win Rate
18 successful clutches
Clutch Situation
1v2
24%
Win Rate
6 successful clutches
Final Assessment
A consistently strong map for your playstyle.
Matches
49
Win Rate
59%
K/D performance across recent matches
Last match
0.59
Peak
1.88
1964
1964